She resides in a sort of minimum-security asylum, and I liked the way the story used themes of mental illness and psychosis (though admittedly in an entirely superficial way) to explore Alice’s forays into a warped and dangerous new version of Wonderland. The storyline, delivered largely in appealing 2-D cutscenes, revolves around Alice Liddell, a young woman who is haunted by the murky memory of her family perishing in a housefire for which Alice may or may not have been responsible. This action-adventure title, developed by EA and Spicy Horse and released in 2011, was exactly what I expected: fun, full of easy puzzles and variably difficult battles with interesting and wacky enemies, rounded out by an engaging story. For $20, we figured we’d get some fun of out a new installment while waiting for some other titles to be released (cough cough… DARK SOULS 2). We enjoyed the first Alice game for its dark twist on the familiar (and already dark) tale of Alice in Wonderland, and for its beautifully psychedelic environments and characters it even featured a blunderbuss well before the steampunk renaissance of recent years. and I downloaded this game through the Playstation store one recent evening, basing our purchase solely on distant memories of playing its predecessor, American McGee’s Alice, on a PC over ten years ago.
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